<efrbr:recordSet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:efrbr="http://vfrbr.info/efrbr/1.1" xmlns:efrbr-work="http://vfrbr.info/efrbr/1.1/work" xmlns:efrbr-expression="http://vfrbr.info/efrbr/1.1/expression" xmlns:efrbr-manifestation="http://vfrbr.info/efrbr/1.1/manifestation" xmlns:efrbr-person="http://vfrbr.info/efrbr/1.1/person" xmlns:efrbr-corporateBody="http://vfrbr.info/efrbr/1.1/corporateBody" xmlns:efrbr-concept="http://vfrbr.info/efrbr/1.1/concept" xmlns:efrbr-structure="http://vfrbr.info/efrbr/1.1/structure" xmlns:efrbr-responsible="http://vfrbr.info/efrbr/1.1/responsible" xmlns:efrbr-subject="http://vfrbr.info/efrbr/1.1/subject" xmlns:efrbr-other="http://vfrbr.info/efrbr/1.1/other" xsi:schemaLocation="http://vfrbr.info/efrbr/1.1 http://vfrbr.info/schemas/1.1/efrbr.xsd"><efrbr:entities><efrbr-work:work identifier="http://purl.tuc.gr/dl/dias/6D978023-02FE-4D39-8915-06B257BDCE93"><efrbr-work:titleOfTheWork>A 3D rhythm-based serious game for collaboration improvement of children with Attention Deficit Hyperactivity Disorder (ADHD)</efrbr-work:titleOfTheWork></efrbr-work:work><efrbr-expression:expression identifier="http://purl.tuc.gr/dl/dias/6D978023-02FE-4D39-8915-06B257BDCE93"><efrbr-expression:titleOfTheExpression>A 3D rhythm-based serious game for collaboration improvement of children with Attention Deficit Hyperactivity Disorder (ADHD)</efrbr-expression:titleOfTheExpression><efrbr-expression:formOfExpression vocabulary="DIAS:TYPES">
            Πλήρης Δημοσίευση σε Συνέδριο
            Conference Full Paper
         </efrbr-expression:formOfExpression><efrbr-expression:dateOfExpression type="issued">2023-05-10</efrbr-expression:dateOfExpression><efrbr-expression:dateOfExpression type="published">2021</efrbr-expression:dateOfExpression><efrbr-expression:languageOfExpression vocabulary="iso639-1">en</efrbr-expression:languageOfExpression><efrbr-expression:otherDistinguishingCharacteristic>The ”ADDventurous Rhythmical Planet” game will be used within the context of the pilot activities of the Erasmus+ project Nr 2018-1-SE01-KA201-039032 ”rhythm4inclusion - Promoting Social, Emotional, and Learning Skills of Students with and without Special Education Needs by Developing Teachers Capabilities in Music, Dance and Digital Competences” (https://www.r4i.tuc.gr/). This project is addressing social inclusion in European classrooms by applying an innovative methodology to combine music and dance to promote social, emotional and learning skills of students in mixed classrooms.</efrbr-expression:otherDistinguishingCharacteristic><efrbr-expression:summarizationOfContent>The ”ADDventurous Rhythmical Planet” is a multimodal 3D serious game that exploits the benefits of music and rhythm to help children diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) to confront important psychosocial challenges. Music is shown to significantly help children maintain focused attention as well as offer a timed structure around their actions, involving melody and tempo. The advantages of music are exploited in the game, using a tin drum. This drum is used by the player to produce rhythm and it is connected to the computer via a Makey Makey board. This board sends each drum knock as a mouse click signal to the computer. Using the drum, the player tries to reproduce a given beat, and subsequently synchronize with another player, so that they cooperatively produce an expected beat. This creates a connection between the real and the virtual world of the game. In order for the hero of the game to progress in the game, the player uses the tin drum to reproduce a number of rhythms. After completing the single-user mode, the player moves on to the multi-user mode. In this mode, the two players have to hold hands and use the tin drum to collaboratively reproduce the requested beat. For the input management and comparison of rhythms, a special algorithm was implemented. The algorithm takes the beat created by the player and compares it to the expected beat. The player completes the game level if the rhythm played is similar enough to the rhythm heard. If not, the player tries again to reproduce the expected rhythm. The player receives a visual representation of the beat played, showing the correct knocks and the wrong ones. The pilot evaluation presented confirms the effectiveness of the game and demonstrates the benefits of rhythm in order to enhance social skills and collaboration between children.</efrbr-expression:summarizationOfContent><efrbr-expression:useRestrictionsOnTheExpression type="creative-commons">http://creativecommons.org/licenses/by/4.0/</efrbr-expression:useRestrictionsOnTheExpression><efrbr-expression:note type="page range">1217-1225</efrbr-expression:note><efrbr-expression:note type="conference name">2021 IEEE Global Engineering Education Conference</efrbr-expression:note></efrbr-expression:expression><efrbr-person:person identifier="http://users.isc.tuc.gr/~mgiannaraki"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Giannaraki Marina
            Γιανναρακη Μαρινα
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="http://users.isc.tuc.gr/~nmoumoutzis"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Moumoutzis Nektarios
            Μουμουτζης Νεκταριος
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="7501B59A-35AA-4220-8C3D-3D637955B991"><efrbr-person:nameOfPerson vocabulary="">
            Papatzanis Yiannis
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            Kourkoutas, Elias E
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            Mania Aikaterini
            Μανια Αικατερινη
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-corporateBody:corporateBody identifier="https://v2.sherpa.ac.uk/id/publisher/38"><efrbr-corporateBody:nameOfTheCorporateBody vocabulary="S/R:PUBLISHERS">
            Institute of Electrical and Electronics Engineers
         </efrbr-corporateBody:nameOfTheCorporateBody></efrbr-corporateBody:corporateBody><efrbr-concept:concept identifier="76131878-60EB-44EE-AC44-4167A814D263"><efrbr-concept:termForTheConcept>
            Serious game
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="AF94A596-2D73-42CE-87E9-9171C9161101"><efrbr-concept:termForTheConcept>
            ADHD
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="D7097582-7413-42F3-8CED-3011D5858E39"><efrbr-concept:termForTheConcept>
            Rhythm
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="7AF056D5-D252-42F7-B4AB-8E93A8636FF3"><efrbr-concept:termForTheConcept>
            Social skills
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="12842276-5AB8-4500-AF8C-09BAF0A4A28E"><efrbr-concept:termForTheConcept>
            Collaboration
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="41867977-63B0-47D3-9B67-9F1A2E121022"><efrbr-concept:termForTheConcept>
            Music therapy
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="B329749E-CAA2-44C0-A9E4-0D103B5C39A0"><efrbr-concept:termForTheConcept>
            Psychosocial functioning
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