<efrbr:recordSet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:efrbr="http://vfrbr.info/efrbr/1.1" xmlns:efrbr-work="http://vfrbr.info/efrbr/1.1/work" xmlns:efrbr-expression="http://vfrbr.info/efrbr/1.1/expression" xmlns:efrbr-manifestation="http://vfrbr.info/efrbr/1.1/manifestation" xmlns:efrbr-person="http://vfrbr.info/efrbr/1.1/person" xmlns:efrbr-corporateBody="http://vfrbr.info/efrbr/1.1/corporateBody" xmlns:efrbr-concept="http://vfrbr.info/efrbr/1.1/concept" xmlns:efrbr-structure="http://vfrbr.info/efrbr/1.1/structure" xmlns:efrbr-responsible="http://vfrbr.info/efrbr/1.1/responsible" xmlns:efrbr-subject="http://vfrbr.info/efrbr/1.1/subject" xmlns:efrbr-other="http://vfrbr.info/efrbr/1.1/other" xsi:schemaLocation="http://vfrbr.info/efrbr/1.1 http://vfrbr.info/schemas/1.1/efrbr.xsd"><efrbr:entities><efrbr-work:work identifier="http://purl.tuc.gr/dl/dias/65F99335-CED0-4588-8BFB-631FBA388861"><efrbr-work:titleOfTheWork>Learning hedonic games via probabilistic topic modeling</efrbr-work:titleOfTheWork></efrbr-work:work><efrbr-expression:expression identifier="http://purl.tuc.gr/dl/dias/65F99335-CED0-4588-8BFB-631FBA388861"><efrbr-expression:titleOfTheExpression>Learning hedonic games via probabilistic topic modeling</efrbr-expression:titleOfTheExpression><efrbr-expression:formOfExpression vocabulary="DIAS:TYPES">
            Πλήρης Δημοσίευση σε Συνέδριο
            Conference Full Paper
         </efrbr-expression:formOfExpression><efrbr-expression:dateOfExpression type="issued">2020-10-26</efrbr-expression:dateOfExpression><efrbr-expression:dateOfExpression type="published">2018</efrbr-expression:dateOfExpression><efrbr-expression:languageOfExpression vocabulary="iso639-1">en</efrbr-expression:languageOfExpression><efrbr-expression:summarizationOfContent>A usual assumption in the hedonic games literature is that of complete information; however, in the real world this is almost never the case. As such, in this work we assume that the players’ preference relations are hidden: players interact within an unknown hedonic game, of which they can observe a small number of game instances. We adopt probabilistic topic modeling as a learning tool to extract valuable information from the sampled game instances. Specifically, we employ the online Latent Dirichlet Allocation (LDA) algorithm in order to learn the latent preference relations in Hedonic Games with Dichotomous preferences. Our simulation results confirm the effectiveness of our approach.</efrbr-expression:summarizationOfContent><efrbr-expression:useRestrictionsOnTheExpression type="creative-commons">http://creativecommons.org/licenses/by/4.0/</efrbr-expression:useRestrictionsOnTheExpression><efrbr-expression:note type="page range">62-76</efrbr-expression:note><efrbr-expression:note type="conference name">16th European Conference on Multi-Agent Systems</efrbr-expression:note><efrbr-expression:note type="proceedings title">Multi-Agent Systems</efrbr-expression:note></efrbr-expression:expression><efrbr-person:person identifier="http://users.isc.tuc.gr/~ageorgara"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Georgara Athina
            Γεωργαρα Αθηνα
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="http://users.isc.tuc.gr/~tntiniakou"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Ntiniakou Thaleia
            Ντινιακου Θαλεια
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="http://users.isc.tuc.gr/~gchalkiadakis"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Chalkiadakis Georgios
            Χαλκιαδακης Γεωργιος
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-corporateBody:corporateBody identifier="https://v2.sherpa.ac.uk/id/publisher/62037"><efrbr-corporateBody:nameOfTheCorporateBody vocabulary="S/R:PUBLISHERS">
            Springer Nature
         </efrbr-corporateBody:nameOfTheCorporateBody></efrbr-corporateBody:corporateBody><efrbr-concept:concept identifier="BC16EA5A-6977-4CF4-BF33-36762F75C583"><efrbr-concept:termForTheConcept>
            Adaptation and learning
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="FCD8D0F0-90DE-45A8-8356-9C15F54B4675"><efrbr-concept:termForTheConcept>
            Cooperative game theory
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="0AF05857-64C0-470C-B460-7A51EC504F97"><efrbr-concept:termForTheConcept>
            Hedonic games
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