<efrbr:recordSet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:efrbr="http://vfrbr.info/efrbr/1.1" xmlns:efrbr-work="http://vfrbr.info/efrbr/1.1/work" xmlns:efrbr-expression="http://vfrbr.info/efrbr/1.1/expression" xmlns:efrbr-manifestation="http://vfrbr.info/efrbr/1.1/manifestation" xmlns:efrbr-person="http://vfrbr.info/efrbr/1.1/person" xmlns:efrbr-corporateBody="http://vfrbr.info/efrbr/1.1/corporateBody" xmlns:efrbr-concept="http://vfrbr.info/efrbr/1.1/concept" xmlns:efrbr-structure="http://vfrbr.info/efrbr/1.1/structure" xmlns:efrbr-responsible="http://vfrbr.info/efrbr/1.1/responsible" xmlns:efrbr-subject="http://vfrbr.info/efrbr/1.1/subject" xmlns:efrbr-other="http://vfrbr.info/efrbr/1.1/other" xsi:schemaLocation="http://vfrbr.info/efrbr/1.1 http://vfrbr.info/schemas/1.1/efrbr.xsd"><efrbr:entities><efrbr-work:work identifier="http://purl.tuc.gr/dl/dias/F851B2D5-EE57-499F-95A2-C9AD243B58B2"><efrbr-work:titleOfTheWork>Real-time animation of various flame shapes</efrbr-work:titleOfTheWork></efrbr-work:work><efrbr-expression:expression identifier="http://purl.tuc.gr/dl/dias/F851B2D5-EE57-499F-95A2-C9AD243B58B2"><efrbr-expression:titleOfTheExpression>Real-time animation of various flame shapes</efrbr-expression:titleOfTheExpression><efrbr-expression:formOfExpression vocabulary="DIAS:TYPES">
            Πλήρης Δημοσίευση σε Συνέδριο
            Conference Full Paper
         </efrbr-expression:formOfExpression><efrbr-expression:dateOfExpression type="issued">2015-11-02</efrbr-expression:dateOfExpression><efrbr-expression:dateOfExpression type="published">2006</efrbr-expression:dateOfExpression><efrbr-expression:languageOfExpression vocabulary="iso639-1">en</efrbr-expression:languageOfExpression><efrbr-expression:summarizationOfContent>Working on the computer reconstruction of the Gallo-Roman forum of Bavay, we try to improve the feeling of immersion in the virtual environment. One way to achieve this is to provide realistic and dynamic light sources. In this context, we need to model candles, oil lamps, torches or bonfires. We propose in this paper a model that can handle complex flames in real-time and manage interactivity. The fire is considered as a set of linear flames whose shapes are defined by the geometry of the combustible and the fuel distribution. Each individual flame is represented by a textured NURBS surface. Then, combining several real-time effects such as glow and true transparency, we are able to make the NURBS surfaces merge in a convincing way, and to give the impression of a real fire.</efrbr-expression:summarizationOfContent><efrbr-expression:useRestrictionsOnTheExpression type="creative-commons">http://creativecommons.org/licenses/by/4.0/</efrbr-expression:useRestrictionsOnTheExpression><efrbr-expression:note type="page range">37-44</efrbr-expression:note><efrbr-expression:note type="conference name">The 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage</efrbr-expression:note></efrbr-expression:expression><efrbr-person:person identifier="http://users.isc.tuc.gr/~amania"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Mania Aikaterini
            Μανια Αικατερινη
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="27C02F5B-DDC8-4B7A-9C07-3AAE07ACA68A"><efrbr-person:nameOfPerson vocabulary="">
            Arnold ,D
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="60F2328E-D20E-4E8B-8CDE-C294291CB183"><efrbr-person:nameOfPerson vocabulary="">
             Niccolucci ,F
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="94B09B05-1164-40F1-91E3-E93C190E4630"><efrbr-person:nameOfPerson vocabulary="">
            Ioannides, M
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-concept:concept identifier="http://id.loc.gov/authorities/subjects/sh85143806"><efrbr-concept:termForTheConcept>
            Work, Virtual
            virtual work
            work virtual
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