<efrbr:recordSet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:efrbr="http://vfrbr.info/efrbr/1.1" xmlns:efrbr-work="http://vfrbr.info/efrbr/1.1/work" xmlns:efrbr-expression="http://vfrbr.info/efrbr/1.1/expression" xmlns:efrbr-manifestation="http://vfrbr.info/efrbr/1.1/manifestation" xmlns:efrbr-person="http://vfrbr.info/efrbr/1.1/person" xmlns:efrbr-corporateBody="http://vfrbr.info/efrbr/1.1/corporateBody" xmlns:efrbr-concept="http://vfrbr.info/efrbr/1.1/concept" xmlns:efrbr-structure="http://vfrbr.info/efrbr/1.1/structure" xmlns:efrbr-responsible="http://vfrbr.info/efrbr/1.1/responsible" xmlns:efrbr-subject="http://vfrbr.info/efrbr/1.1/subject" xmlns:efrbr-other="http://vfrbr.info/efrbr/1.1/other" xsi:schemaLocation="http://vfrbr.info/efrbr/1.1 http://vfrbr.info/schemas/1.1/efrbr.xsd"><efrbr:entities><efrbr-work:work identifier="http://purl.tuc.gr/dl/dias/F1E886AE-87C2-4880-8ABD-37F3857348B9"><efrbr-work:titleOfTheWork>Color me noisy: Example-based rendering of hand-colored animations </efrbr-work:titleOfTheWork></efrbr-work:work><efrbr-expression:expression identifier="http://purl.tuc.gr/dl/dias/F1E886AE-87C2-4880-8ABD-37F3857348B9"><efrbr-expression:titleOfTheExpression>Color me noisy: Example-based rendering of hand-colored animations </efrbr-expression:titleOfTheExpression><efrbr-expression:formOfExpression vocabulary="DIAS:TYPES">
            Peer-Reviewed Journal Publication
            Δημοσίευση σε Περιοδικό με Κριτές
         </efrbr-expression:formOfExpression><efrbr-expression:dateOfExpression type="issued">2015-11-02</efrbr-expression:dateOfExpression><efrbr-expression:dateOfExpression type="published">2014</efrbr-expression:dateOfExpression><efrbr-expression:languageOfExpression vocabulary="iso639-1">en</efrbr-expression:languageOfExpression><efrbr-expression:summarizationOfContent>We present an example-based approach to rendering hand-colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both for artistic purposes and viewing comfort, but is tedious or even intractable to achieve manually. We analyse typical features of real hand-colored animations and propose an algorithm that tries to mimic them using only static examples of drawing media. We apply the algorithm to various animations using different drawing media and compare the quality of synthetic results with real artwork. To verify our method perceptually, we conducted experiments confirming that our method delivers distinguishable noise levels and reduces eye strain. Finally, we demonstrate the capabilities of our method to mask imperfections such as shower-door artifacts.</efrbr-expression:summarizationOfContent><efrbr-expression:useRestrictionsOnTheExpression type="creative-commons">http://creativecommons.org/licenses/by/4.0/</efrbr-expression:useRestrictionsOnTheExpression><efrbr-expression:note type="journal name">Computer Graphics Forum</efrbr-expression:note><efrbr-expression:note type="journal volume">4</efrbr-expression:note><efrbr-expression:note type="journal number">33</efrbr-expression:note><efrbr-expression:note type="page range">1-10</efrbr-expression:note></efrbr-expression:expression><efrbr-person:person identifier="http://users.isc.tuc.gr/~amania"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Mania Aikaterini
            Μανια Αικατερινη
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="E2C3BEE1-BE00-4931-8BBF-4DD0FA00D578"><efrbr-person:nameOfPerson vocabulary="">
            Jamriška ,O
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="DB4465B0-C18A-43F6-BB1D-01A8B2CF3048"><efrbr-person:nameOfPerson vocabulary="">
             Gingold ,Y
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="8BB82103-3281-4BA6-83F2-F49C8BE5DF2F"><efrbr-person:nameOfPerson vocabulary="">
            Asente ,P
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="D31FD0B3-DAAE-4AEC-B33E-AAEC21C0B343"><efrbr-person:nameOfPerson vocabulary="">
            Lukáč ,M
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-corporateBody:corporateBody identifier="http://www.wiley.com/"><efrbr-corporateBody:nameOfTheCorporateBody vocabulary="S/R:PUBLISHERS">
            John Wiley and Sons
         </efrbr-corporateBody:nameOfTheCorporateBody></efrbr-corporateBody:corporateBody><efrbr-concept:concept identifier="http://id.loc.gov/authorities/subjects/sh2007004134"><efrbr-concept:termForTheConcept>
            Analytics, Visual
            visual analytics
            analytics visual
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="http://id.loc.gov/authorities/subjects/sh2010001411"><efrbr-concept:termForTheConcept>
            Video games and motion pictures
            motion pictures and video games
            video games and motion pictures
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