<efrbr:recordSet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:efrbr="http://vfrbr.info/efrbr/1.1" xmlns:efrbr-work="http://vfrbr.info/efrbr/1.1/work" xmlns:efrbr-expression="http://vfrbr.info/efrbr/1.1/expression" xmlns:efrbr-manifestation="http://vfrbr.info/efrbr/1.1/manifestation" xmlns:efrbr-person="http://vfrbr.info/efrbr/1.1/person" xmlns:efrbr-corporateBody="http://vfrbr.info/efrbr/1.1/corporateBody" xmlns:efrbr-concept="http://vfrbr.info/efrbr/1.1/concept" xmlns:efrbr-structure="http://vfrbr.info/efrbr/1.1/structure" xmlns:efrbr-responsible="http://vfrbr.info/efrbr/1.1/responsible" xmlns:efrbr-subject="http://vfrbr.info/efrbr/1.1/subject" xmlns:efrbr-other="http://vfrbr.info/efrbr/1.1/other" xsi:schemaLocation="http://vfrbr.info/efrbr/1.1 http://vfrbr.info/schemas/1.1/efrbr.xsd"><efrbr:entities><efrbr-work:work identifier="http://purl.tuc.gr/dl/dias/88F8B195-26D9-40A7-B500-982DB926C797"><efrbr-work:titleOfTheWork>Cyberball3D+: A 3D serious game for fMRI investigating social exclusion and empathy</efrbr-work:titleOfTheWork></efrbr-work:work><efrbr-expression:expression identifier="http://purl.tuc.gr/dl/dias/88F8B195-26D9-40A7-B500-982DB926C797"><efrbr-expression:titleOfTheExpression>Cyberball3D+: A 3D serious game for fMRI investigating social exclusion and empathy</efrbr-expression:titleOfTheExpression><efrbr-expression:formOfExpression vocabulary="DIAS:TYPES">
            Πλήρης Δημοσίευση σε Συνέδριο
            Conference Full Paper
         </efrbr-expression:formOfExpression><efrbr-expression:dateOfExpression type="issued">2015-11-02</efrbr-expression:dateOfExpression><efrbr-expression:dateOfExpression type="published">2014</efrbr-expression:dateOfExpression><efrbr-expression:languageOfExpression vocabulary="iso639-1">en</efrbr-expression:languageOfExpression><efrbr-expression:summarizationOfContent>This paper presents a 3D interactive gaming paradigm for the secluded space of an fMRI scanner. The Cyberball3D+ game is a virtual ball-toss game in which the participant is either excluded or not from ball tossing played by three virtual players and the subject in the scanner. It has been used in simple sketch mode by neuroscientists for research on ostracism, social exclusion or rejection as well as discrimination and prejudice. The game proposed is designed to render an interactive Virtual Environment (VE) on an fMRI display, enabling the conduct of formal neuroscientific experiments and investigating the effects of social exclusion, empathy and different level of anthropomorphism on human brain activity. Although, here, the focus is on the technical implementation of the system, the goal is to use this system to explore whether the pain felt by someone when socially excluded is the same when observing other people get socially excluded and whether there are differences in relation to empathy for friends and strangers. Moreover, for the first time, we propose a validated neuroscientific measure of character believability and emotional engagement. The system was developed in close collaboration between the Technical University of Crete where the technical implementation took place and the Brighton and Sussex Medical School where the initial fMRI experiments were conducted using the system proposed. A broader aim of this work is to assess whether such powerful social-psychological studies could be usefully carried out within VEs advancing cognitive neuroscience and computer graphics as well as serious gaming research.</efrbr-expression:summarizationOfContent><efrbr-expression:useRestrictionsOnTheExpression type="creative-commons">http://creativecommons.org/licenses/by/4.0/</efrbr-expression:useRestrictionsOnTheExpression><efrbr-expression:note type="page range">1-8</efrbr-expression:note><efrbr-expression:note type="conference name">6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)</efrbr-expression:note></efrbr-expression:expression><efrbr-person:person identifier="http://users.isc.tuc.gr/~amania"><efrbr-person:nameOfPerson vocabulary="TUC:LDAP">
            Mania Aikaterini
            Μανια Αικατερινη
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="F1B19E57-A4FF-4C89-B997-256694307233"><efrbr-person:nameOfPerson vocabulary="">
            Evangelia Mavromihelaki
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="1E667312-A5F3-421E-B144-5CC7E6A078CF"><efrbr-person:nameOfPerson vocabulary="">
            Jessica Eccles
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="7EB68C81-C0E6-4978-B383-11ECAD952E43"><efrbr-person:nameOfPerson vocabulary="">
            Neil Harrison
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="34485C55-6EAD-44BF-BC76-54341D1BE035"><efrbr-person:nameOfPerson vocabulary="">
            Thomas Grice-Jackson
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="0BB4A149-F7AA-4C26-936E-CD94CBA9B346"><efrbr-person:nameOfPerson vocabulary="">
            Jamie Ward
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-person:person identifier="96526A35-33BA-4B96-903D-DAC86C7633AE"><efrbr-person:nameOfPerson vocabulary="">
            Hugo Critchley
         </efrbr-person:nameOfPerson></efrbr-person:person><efrbr-corporateBody:corporateBody identifier="http://www.ieee.org/index.html"><efrbr-corporateBody:nameOfTheCorporateBody vocabulary="S/R:PUBLISHERS">
            Institute of Electrical and Electronics Engineers
         </efrbr-corporateBody:nameOfTheCorporateBody></efrbr-corporateBody:corporateBody><efrbr-concept:concept identifier="http://id.loc.gov/authorities/subjects/sh85088126"><efrbr-concept:termForTheConcept>
            3D films
            Moving-pictures, Three-dimensional
            Stereoscopic motion pictures
            Three-dimensional motion pictures
            3 d films
            3d films
            moving pictures three dimensional
            stereoscopic motion pictures
            three dimensional motion pictures
         </efrbr-concept:termForTheConcept></efrbr-concept:concept><efrbr-concept:concept identifier="http://id.loc.gov/authorities/subjects/sh85143806"><efrbr-concept:termForTheConcept>
            Work, Virtual
            virtual work
            work virtual
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