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A novel serious game for education and training of Computer-Aided Manufacturing (CAM) programming

Marinakis Angelos, Katsamaki Anastasia, Pateraki Ioanna, Nikolidakis Evangelos, Antoniadis Aristomenis

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URI: http://purl.tuc.gr/dl/dias/0EBFC92E-0224-49D7-BA5C-935A93DDCF0F
Year 2021
Type of Item Conference Publication
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Bibliographic Citation A. Marinakis, A. Katsamaki, I. Pateraki, E. Nikolidakis and A. Antoniadis, "A novel serious game for education and training of Computer-Aided Manufacturing (CAM) programming," presented at the 2021 30th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE), Prague, Czech Republic, 2021, doi: 10.1109/EAEEIE50507.2021.9530968. https://doi.org/10.1109/EAEEIE50507.2021.9530968
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Summary

This paper introduces and describes the current results of the G4M project “Serious Game for Computer Aided Manufacturing”, a project funded by the European Union and Greek national fund. G4M project aims to incorporate the involvement of new forms of manufacturing processes learning through a gamified educational environment, transforming machine learning from a rather tedious task into an exciting mechanical process and lead learners to a simulated environment that incorporates activities, tasks and needs and encourages them to continue their training and to acquire new knowledge in their profession.

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