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A novel serious game for education and training of Computer-Aided Manufacturing (CAM) programming

Marinakis Angelos, Katsamaki Anastasia, Pateraki Ioanna, Nikolidakis Evangelos, Antoniadis Aristomenis

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URI: http://purl.tuc.gr/dl/dias/0EBFC92E-0224-49D7-BA5C-935A93DDCF0F
Έτος 2021
Τύπος Δημοσίευση σε Συνέδριο
Άδεια Χρήσης
Λεπτομέρειες
Βιβλιογραφική Αναφορά A. Marinakis, A. Katsamaki, I. Pateraki, E. Nikolidakis and A. Antoniadis, "A novel serious game for education and training of Computer-Aided Manufacturing (CAM) programming," presented at the 2021 30th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE), Prague, Czech Republic, 2021, doi: 10.1109/EAEEIE50507.2021.9530968. https://doi.org/10.1109/EAEEIE50507.2021.9530968
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Περίληψη

This paper introduces and describes the current results of the G4M project “Serious Game for Computer Aided Manufacturing”, a project funded by the European Union and Greek national fund. G4M project aims to incorporate the involvement of new forms of manufacturing processes learning through a gamified educational environment, transforming machine learning from a rather tedious task into an exciting mechanical process and lead learners to a simulated environment that incorporates activities, tasks and needs and encourages them to continue their training and to acquire new knowledge in their profession.

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