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Development in Unity Engine of a 3D application / videogame to relate different fog, brightness and contrast settings to the feeling of uncertainty and connection to the experience

Sfikas Nikolaos

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URI: http://purl.tuc.gr/dl/dias/7FAC2A6B-6D93-4166-9097-94CFD094FCB4
Year 2022
Type of Item Diploma Work
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Bibliographic Citation Nikolaos Sfikas, "Development in Unity Engine of a 3D application / videogame to relate different fog, brightness and contrast settings to the feeling of uncertainty and connection to the experience.", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 2022 https://doi.org/10.26233/heallink.tuc.92471
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Summary

This thesis presents the development of a complete 3D video game for the Windows platform, called “Drainage”. It is a first person / adventure / puzzle game in a sewer environment and was created using the Unity graphics engine. This novel video game is part of a larger project of TUC TIE LAB that explores the connection of different places with different human emotions, sewer in this case, with the feeling of uncertainty. To complete this game, the environment of five different levels, game spaces and several of the 3D models, were created in Blender 3D graphic design program, the textures in Awesome Bump and Materialize tools, while GIMP open source application was used for image processing and the necessary code was developed in the C# and CG/HLSL languages. The player by exploring the game environment and interacting with objects, will have to discover the necessary elements, so as to reach the solution of the puzzles and then proceed to the finish. With the special option “Play Experiment”, fifteen participants were divided into three groups and participated in the experiment conducted, with the purpose of answering a special questionnaire, in order to obtain information on how different brightness, contrast and fog settings in the game, affect and/or intensify the user’s sense of uncertainty and immersion in the experience.

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