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Procedural side-quest generation using graphs in Unity3D

Danas Antonios

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URI: http://purl.tuc.gr/dl/dias/DEF5958B-8416-4551-B0FA-8BC0221CCD83
Year 2021
Type of Item Diploma Work
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Bibliographic Citation Antonios Danas, "Procedural side-quest generation using graphs in Unity3D", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 2021 https://doi.org/10.26233/heallink.tuc.88460
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Summary

The purpose of this thesis is to showcase a practical implementation of a procedural side-quest generation system using graphs instead of strings, in the Unity3D game engine. The system contains a game world represented by a graph, the Interactables which represent the actual game entities of the game world, a generator which searches that graph for patterns in order to generate a side-quest by considering relationships between the player and the Interactables and an event broker who is handling events between those three components.

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