Institutional Repository [SANDBOX]
Technical University of Crete
EN  |  EL

Search

Browse

My Space

Distributed Multimedia Information Systems and Applications Laboratory

You may browse collections/sub-communities of this community or you may use the search tool below

Collections

Last Submissions

 31-45 out of 127 results
31 S. Kirakosian, G. Daskalogrigorakis, E. Maravelakis and K. Mania, "Near-contact person-to-3D character dance training: comparing AR and VR for interactive entertainment," presented at the 2021 IEEE Conference on Games (CoG), Copenhagen, Denmark, 2021, doi: 10.1109/CoG52621.2021.9619037.2023-05-16
32 N. Moumoutzis, N. A. Rigas, C. Xanthaki, Y. Maragkoudakis, S. Christodoulakis, D. Paneva-Marinova and L. Pavlova, "Using the PerFECt framework to invent playful learning activities for exploring the binary system," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1237-1246, doi: 10.1109/EDUCON46332.2021.9453986.2023-05-10
33 G. Daskalogrigorakis, S. Kirakosian, A. Marinakis, V. Nikolidakis, I. Pateraki, A. Antoniadis and K. Mania, "G-Code Machina: a serious game for G-code and CNC machine operation training," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1434-1442, doi: 10.1109/EDUCON46332.2021.9453982.2023-05-10
34 M. Giannaraki, N. Moumoutzis, Y. Papatzanis, E. Kourkoutas and K. Mania, "A 3D rhythm-based serious game for collaboration improvement of children with Attention Deficit Hyperactivity Disorder (ADHD)," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1217-1225, doi: 10.1109/EDUCON46332.2021.9453999.2023-05-10
35 S. Misthou, N. Moumoutzis and D. Loukatos, "Coding Club: a K-12 good practice for a STEM learning community," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 955-963, doi: 10.1109/EDUCON46332.2021.9454039.2023-05-10
36 P. Lameras and N. Moumoutzis, "Towards the development of a digital competency framework for digital teaching and learning," in 2021 IEEE Global Engineering Education Conference (EDUCON), Vienna, Austria, 2021, pp. 1226-1232, doi: 10.1109/EDUCON46332.2021.9454027.2023-05-10
37 A. Marinakis, K. Mania and A. Antoniadis, “Augmented reality for CAD-CAM training featuring 3D interactive geometric transformations,” Comput. Aided Des. Appl., vol. 18, no. 3, pp. 561-570, 2021, doi: 10.14733/cadaps.2021.561-570.2023-05-05
38 Michail Oikonomakis, "Physics-based drone racing simulator in virtual reality", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 20232023-04-06
39 Kostas Ioannou, "3D racing game development with autonomous opponent for mobile platforms", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 20232023-03-23
40 Dimitrios Papageorgiou, "Α recommendation tool for hotel bookings", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 20222022-11-15
41 Ioannis Markodimitrakis, "Utilization of social media in transmedia storytelling of historical events and user personalization", Diploma Work, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 20222022-10-31
42 P. Drakopoulos, G.-A. Koulieris, and K. Mania, “Eye tracking interaction on unmodified mobile VR headsets using the selfie camera,” ACM Trans. Appl. Percept., vol. 18, no. 3, July 2021, doi: 10.1145/3456875.2022-10-31
43 M. Katsiokalis, L. Ragia and K. Mania, “Outdoors mobile augmented reality for coastal erosion visualization based on geographical data,” in Proc. Int. Workshop Cross-Reality (XR) Inter. 2020, vol 2779, 2020. http://ceur-ws.org/Vol-2779/paper4.pdf2022-07-27
44 N. Giatrakos, D. Arnu, T. Bitsakis, A. Deligiannakis, M. Garofalakis, R. Klinkenberg, A. Konidaris, A. Kontaxakis, Y. Kotidis, V. Samoladas, A. Simitsis, G. Stamatakis, F. Temme, M. Torok, E. Yaqub, A. Montagud, M. Ponce De León, H. Arndt, and S. Burkard, “INforE: interactive cross-platform analytics for everyone,” in Proc. 29th ACM Int. Conf. Inf. Knowl. Manage. (CIKM 2020), virtual event, 2020, pp. 3389–3392, doi: 10.1145/3340531.3417435.2022-07-15
45 Grigorios Daskalogrigorakis, "Holo-box: Multi-Level augmented reality glanceable interfaces for machine shop guidance using eye and hand tracking interactions", Master Thesis, School of Electrical and Computer Engineering, Technical University of Crete, Chania, Greece, 20222022-07-04
Pages: |1 |2 | 3 |4 |5 |6 |7 |8 |...