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Using new media arts to enable project-based learning in technological education

Moumoutzis Nektarios, Christoulakis Marios, Pitsiladis Andreas, Maragoudakis Ioannis, Christodoulakis Stavros, Menioudakis Michael, Koutsabesi Jenny, Tzoganidis Marios

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URIhttp://purl.tuc.gr/dl/dias/EFC4B1DD-2BC6-4F9F-A794-27E266FDC1C0-
Identifierhttps://ieeexplore.ieee.org/document/7942861/-
Identifierhttps://doi.org/10.1109/EDUCON.2017.7942861-
Languageen-
Extent10 pagesen
TitleUsing new media arts to enable project-based learning in technological educationen
CreatorMoumoutzis Nektariosen
CreatorΜουμουτζης Νεκταριοςel
CreatorChristoulakis Mariosen
CreatorΧριστουλακης Μαριοςel
CreatorPitsiladis Andreasen
CreatorΠιτσιλαδης Ανδρεαςel
CreatorMaragoudakis Ioannisen
CreatorΜαραγκουδακης Ιωαννηςel
CreatorChristodoulakis Stavrosen
CreatorΧριστοδουλακης Σταυροςel
CreatorMenioudakis Michaelen
CreatorKoutsabesi Jennyen
CreatorTzoganidis Mariosen
PublisherInstitute of Electrical and Electronics Engineersen
Content SummaryNew Media Arts offer opportunities to establish an inclusive educational framework that enables teachers to design and implement project-based learning scenarios where students can engage in deep learning through the preparation, production and refinement of digital artworks resulting in the creation of animated digital stories. The paper presents a combination of New Media Arts with traditional media via eShadow, a dramatized digital storytelling platform inspired by the rich tradition of shadow theatre that enables game-like interventions combining several digital tools for the production of digital stories covering all five phases of filmmaking: scenario development, pre-production, production, post-production and distribution. eShadow can be used (a) to create digital shadow puppets, and (b) to set up, perform and record the scenes of the digital story (production phase). This way, digital story creation is wrapped around interesting game-like decisions, playful improvisations and creative learning. Using eShadow, an intensive project-based learning intervention was undertaken at the Professional Lyceum of Eleftherios Venizelos in Chania for the students of the specialization in 'Systems, Applications and Networks' of the Informatics sector where several courses related to the technical background of New Media Arts production are taught: Multimedia Applications, Graphical Programming, Structured Programming and Principles of Digital Technologies. en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2018-05-11-
Date of Publication2017-
SubjectDigital artworksen
SubjectDigital storytellingen
SubjectNew Media Artsen
SubjectShadow theatreen
SubjectSTEM to STEAMen
Bibliographic CitationN. Moumoutzis, M. Christoulakis, A. Pitsiladis, I. Maragoudakis, S. Christodoulakis, M. Menioudakis, J. Koutsabesi and M. Tzoganidis, "Using new media arts to enable project-based learning in technological education," in IEEE Global Engineering Education Conference, 2017, pp. 287-296. doi: 10.1109/EDUCON.2017.7942861en

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