Το work with title Using webgl to design an interactive 3D platform for the main monuments of Crete by Mania Aikaterini, Parthenios Panagiotis, Ragia Lemonia, Mallouchou-Tufano Fani, Οικονόμου Αινείας, Giannoudis Sokratis, Patsavos Nikolaos, Christaki Aggeliki, Kotsarinis Panagiotis, Dimitriou Marianna is licensed under Creative Commons Attribution 4.0 International
Bibliographic Citation
P. Parthenios, K. Mania, S.Yiannoudes, A. Oikonomou, F. Malloucho , L. Ragia, N. Patsavos, A. Christaki, P. Kotsarinis and M. Dimitriou, "Using webgl to design an interactive 3D platform for the main monuments of Crete," in 1st Computer Applications and Quantitative Methods in Archaeology – Greek Chapter Conference, 2014. doi: 10.13140/2.1.4609.8569
https://doi.org/10.13140/2.1.4609.8569
Conceptualization of information allows improved visualization and manipulation of large amounts of data. Especially in digitization of cultural heritage and when aiming at presenting more than one monuments, abstraction of information becomes the key solution. Our proposed application aims to present the main archaeological monuments of Crete through a conceptual 3D model and their evolution through time. The technical implementation is based on WebGL allowing the user to navigate among the main monuments and approach them gradually and interactively through different levels of detail. Furthermore, the ability to switch between the seven historical periods offers a comparative study of their evolution in time. Conceptualization and abstraction of information through varied levels of detail allows the application to be available to anyone on the web, being computationally light and easy to use.