| URI | http://purl.tuc.gr/dl/dias/A41E6EB8-DC8E-4515-954B-672D214FDE2A | - |
| Identifier | https://doi.org/10.1145/1179622.1179759 | - |
| Language | en | - |
| Extent | 1 page | en |
| Title | Friction and slant perception in real and virtual environments | en |
| Creator | Mania Aikaterini | en |
| Creator | Μανια Αικατερινη | el |
| Creator | Rycharde Hawkes | en |
| Creator | Fiona Rivera | en |
| Creator | Nick Mourkoussis | en |
| Publisher | Association for Computing Machinery | en |
| Content Summary | Comparisons between real-world spatial judgments and simulation equivalents provide
performance benchmarks as well as tools to assess whether a technological set-up would
be of similar functional fidelity to a real-world task situation. It is widely recognised that
perceptual fidelity is not necessarily equivalent to physical simulation. | en |
| Type of Item | Πλήρης Δημοσίευση σε Συνέδριο | el |
| Type of Item | Conference Full Paper | en |
| License | http://creativecommons.org/licenses/by/4.0/ | en |
| Date of Item | 2015-11-02 | - |
| Date of Publication | 2006 | - |
| Subject | Work, Virtual | en |
| Subject | virtual work | en |
| Subject | work virtual | en |
| Bibliographic Citation | N.Mourkoussis, K. Mania, T. Troscianko, F. Rivera, R. Hawkes ,"Friction and slant perception in real and virtual environments,"in 2006 ACM SIGGRAPH ,pp.118-118.doi:10.1145/1179622.1179759
| en |