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Friction and slant perception in real and virtual environments

Mania Aikaterini, Rycharde Hawkes, Fiona Rivera, Nick Mourkoussis

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URIhttp://purl.tuc.gr/dl/dias/A41E6EB8-DC8E-4515-954B-672D214FDE2A-
Identifierhttps://doi.org/10.1145/1179622.1179759 -
Languageen-
Extent1 pageen
TitleFriction and slant perception in real and virtual environmentsen
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
CreatorRycharde Hawkesen
CreatorFiona Riveraen
CreatorNick Mourkoussisen
PublisherAssociation for Computing Machineryen
Content SummaryComparisons between real-world spatial judgments and simulation equivalents provide performance benchmarks as well as tools to assess whether a technological set-up would be of similar functional fidelity to a real-world task situation. It is widely recognised that perceptual fidelity is not necessarily equivalent to physical simulation.en
Type of ItemΠλήρης Δημοσίευση σε Συνέδριοel
Type of ItemConference Full Paperen
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2015-11-02-
Date of Publication2006-
SubjectWork, Virtualen
Subjectvirtual worken
Subjectwork virtualen
Bibliographic CitationN.Mourkoussis, K. Mania, T. Troscianko, F. Rivera, R. Hawkes ,"Friction and slant perception in real and virtual environments,"in 2006 ACM SIGGRAPH ,pp.118-118.doi:10.1145/1179622.1179759 en

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