Το έργο με τίτλο Friction and slant perception in real and virtual environments από τον/τους δημιουργό/ούς Mania Aikaterini, Rycharde Hawkes, Fiona Rivera, Nick Mourkoussis διατίθεται με την άδεια Creative Commons Αναφορά Δημιουργού 4.0 Διεθνές
Βιβλιογραφική Αναφορά
N.Mourkoussis, K. Mania, T. Troscianko, F. Rivera, R. Hawkes ,"Friction and slant perception in real and virtual environments,"in 2006 ACM SIGGRAPH ,pp.118-118.doi:10.1145/1179622.1179759
https://doi.org/10.1145/1179622.1179759
Comparisons between real-world spatial judgments and simulation equivalents provide performance benchmarks as well as tools to assess whether a technological set-up would be of similar functional fidelity to a real-world task situation. It is widely recognised that perceptual fidelity is not necessarily equivalent to physical simulation.