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A selective rendering algorithm based on memory schemas

Mania Aikaterini, Alexandros Zotos, Nick Mourkoussis

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URIhttp://purl.tuc.gr/dl/dias/CE16CB82-B169-4537-8956-6D74DCB47813-
Identifierhttps://doi.org/10.1145/1599301.1599343 -
Languageen-
Extent1 pageen
TitleA selective rendering algorithm based on memory schemasen
CreatorMania Aikaterinien
CreatorΜανια Αικατερινηel
CreatorAlexandros Zotosen
CreatorNick Mourkoussisen
PublisherAssociation for Computing Machineryen
Content SummaryIn order to economize on rendering computation, selective rendering guides high level of detail to specific regions of a synthetic scene and lower quality to the remaining scene, without compromising the level of information transmitted. Scene regions that have been rendered in low and high quality can be combined to form one complete scene. We propose a novel selective rendering approach which is task and gaze-independent, simulating cognitive creation of spatial hypotheses. Scene objects are rendered in varying quality (polygon count) according to how they are associated with the context (schema) of the scene.en
Type of ItemΑφίσα σε Συνέδριοel
Type of ItemConference Posteren
Licensehttp://creativecommons.org/licenses/by/4.0/en
Date of Item2015-11-02-
Date of Publication2009-
Bibliographic CitationA. Zotos, K. Mania, N. Mourkoussis," A selective rendering algorithm based on memory schemas," in 2009 SIGGRAPH ,pp.42-42.doi:10.1145/1599301.1599343 en

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