URI | http://purl.tuc.gr/dl/dias/880F029F-0788-48CE-B381-5F4CE57E2472 | - |
Identifier | https://doi.org/10.1145/2614217.2614246 | - |
Language | en | - |
Extent | 1 page | en |
Title | Context-aware material selective rendering for mobile graphics | en |
Creator | Mania Aikaterini | en |
Creator | Μανια Αικατερινη | el |
Creator | Nikolaos Sidorakis | en |
Creator | George Alex Koulieris | en |
Creator | George Drettakis | en |
Creator | Douglas Cunningham | en |
Publisher | Association for Computing Machinery | en |
Content Summary | Modern video games and interactive applications get simultaneously deployed for
computers, consoles and mobile devices. These platforms are extremely diverse in terms of
computing power. Modern materials and effects such as complex refraction with chromatic
aberration and subsurface scattering that are considered standard in high-end desktop
computers, do not scale well in portable devices. | en |
Type of Item | Πλήρης Δημοσίευση σε Συνέδριο | el |
Type of Item | Conference Full Paper | en |
License | http://creativecommons.org/licenses/by/4.0/ | en |
Date of Item | 2015-11-02 | - |
Date of Publication | 2014 | - |
Subject | Interactive television toys | en |
Subject | TV interactive toys | en |
Subject | television interactive toys | en |
Subject | interactive television toys | en |
Subject | tv interactive toys | en |
Subject | Video games and motion pictures | en |
Subject | motion pictures and video games | en |
Subject | video games and motion pictures | en |
Bibliographic Citation | G.A. Koulieris, G. Drettakis, D. Cunningham, N. Sidorakis, K. Mania ,"Context-aware material selective rendering for mobile graphics,"in 2014 ACM SIGGRAPH,pp.92-92.doi:i10.1145/2614217.2614246
| en |