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Context-aware material selective rendering for mobile graphics

Mania Aikaterini, Nikolaos Sidorakis, George Alex Koulieris, George Drettakis, Douglas Cunningham

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URI: http://purl.tuc.gr/dl/dias/880F029F-0788-48CE-B381-5F4CE57E2472
Year 2014
Type of Item Conference Full Paper
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Bibliographic Citation G.A. Koulieris, G. Drettakis, D. Cunningham, N. Sidorakis, K. Mania ,"Context-aware material selective rendering for mobile graphics,"in 2014 ACM SIGGRAPH,pp.92-92.doi:i10.1145/2614217.2614246 https://doi.org/10.1145/2614217.2614246
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Summary

Modern video games and interactive applications get simultaneously deployed for computers, consoles and mobile devices. These platforms are extremely diverse in terms of computing power. Modern materials and effects such as complex refraction with chromatic aberration and subsurface scattering that are considered standard in high-end desktop computers, do not scale well in portable devices.

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