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Binocular eye-tracking for the control of a 3D immersive multimedia user interface

Nikolaos Sidorakis, George Alex Koulieris, Mania Aikaterini

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URI: http://purl.tuc.gr/dl/dias/CB4CFEC5-8570-490E-BDEB-414A6EC942D3
Year 2015
Type of Item Conference Full Paper
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Bibliographic Citation N. Sidorakis, G.A. Koulieris, K. Mania ,"Binocular eye-tracking for the control of a 3D immersive multimedia user interface," in 2015 1st Work. on Ever. Virtual Real. (WEVR),pp.15-15.doi:10.1109/WEVR.2015.7151689 https://doi.org/10.1109/WEVR.2015.7151689
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Summary

In this paper, we present an innovative approach to design a gaze-controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM transformed VR to a commodity available for everyday use. However, Virtual Environments require new paradigms of User Interfaces, since standard 2D interfaces are designed to be viewed from a static vantage point only, e.g. the computer screen. Additionally, traditional input methods such as the keyboard and mouse are hard to manipulate when the user wears a Head Mounted Display. We present a 3D Multimedia User Interface based on eye-tracking and develop six applications which cover commonly operated actions of everyday computing such as mail composing and multimedia viewing. We perform a user study to evaluate our system by acquiring both quantitative and qualitative data. The study indicated that users make less type errors while operating the eye-controlled interface compared to using the standard keyboard during immersive viewing. Subjects stated that they enjoyed the eye-tracking 3D interface more than the keyboard/mouse combination.

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