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Employing binocular eye tracking for the control of a custom-made immersive multimedia user interface (MUI) in Unity3D

Sidorakis Nikolaos

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URI: http://purl.tuc.gr/dl/dias/CD2FE907-8354-43A3-937B-130A7236F655
Year 2015
Type of Item Diploma Work
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Bibliographic Citation Nikolaos Sidorakis, "Employing binocular eye tracking for the control of a custom-made immersive multimedia user interface (MUI) in Unity3D", Diploma Work, School of Electronic and Computer Engineering, Technical University of Crete, Chania, Greece, 2015 https://doi.org/10.26233/heallink.tuc.31651
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Summary

In this thesis, we present an innovative approach to design a gaze controlled Multimedia User Interface for modern, immersive headsets. The wide-spread availability of consumer grade Virtual Reality Head Mounted Displays such as the Oculus RiftTM transformed VR to a commodity available for everyday use. However, Virtual Environments require new paradigms of User Interfaces, since standard 2D interfaces are designed to be viewed from a static vantage point only, e.g. the computer screen. Additionally, traditional input methods such as the keyboard and mouse are hard to manipulate when the user wears a Head Mounted Display. We present a 3D Multimedia User Interface based on eye-tracking and develop six applications which cover commonly operated actions of everyday computing such as mail composing and multimedia viewing. We perform a user study to evaluate our system by acquiring both quantitative and qualitative data. The study indicated that users make less type errors while operating the eye-controlled interface compared to using the standard keyboard during immersive viewing. Subjects stated that they enjoyed the eye-tracking 3D interface more than the keyboard/mouse combination.

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