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Design and implementation of a platform for the development and management of learning experiences in location-based mobile games

Makris Dimitrios-Ioannis

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URIhttp://purl.tuc.gr/dl/dias/DCFCB7AD-DFEF-408A-B78D-0C9ACB1A2CDE-
Identifierhttps://doi.org/10.26233/heallink.tuc.28511-
Languageen-
Extent172 σελίδεςel
Extent10.5 Megabytesen
ExtentA4 (210x297mm)en
TitleDesign and implementation of a platform for the development and management of learning experiences in location-based mobile gamesen
TitleΣχεδιασμός και Υλοποίηση Πλατφόρμας για την Ανάπτυξη και τη Διαχείριση Μαθησιακών Εμπειριών μέσα από Παιχνίδα σε Κινητά Τηλέφωνα Βασισμένα σε Γεωγραφική Τοποθεσία.el
CreatorMakris Dimitrios-Ioannisen
CreatorΜακρης Δημητριος-Ιωαννηςel
Contributor [Thesis Supervisor]Christodoulakis Stavrosen
Contributor [Thesis Supervisor]Χριστοδουλακης Σταυροςel
Contributor [Committee Member]Deligiannakis Antoniosen
Contributor [Committee Member]Δεληγιαννακης Αντωνιοςel
Contributor [Committee Member]Lagoudakis Michaelen
Contributor [Committee Member]Λαγουδακης Μιχαηλel
PublisherΠολυτεχνείο Κρήτηςel
PublisherTechnical University of Creteen
Academic UnitTechnical University of Crete::School of Electronic and Computer Engineeringen
Academic UnitΠολυτεχνείο Κρήτης::Σχολή Ηλεκτρονικών Μηχανικών και Μηχανικών Υπολογιστώνel
Content SummaryRecent international surveys present that educational games can be used to promote critical thinking and enhance problem solving skills even in the early school ages. On the other hand, it is a common belief that due to the rapidly changing technology, education should be adapted in order to follow the changes and the new needs of students. To this end, any tool supporting the creation of educational learning experiences, through the use of modern devices and technologies, is considered invaluable both for educators and young learners. In this thesis we discuss the design and implementation of a platform for the development and management of learning experiences in location-based games. More specifically, we present an authoring tool (desktop application) supporting the creation and management of mobile location-based games, as well as scenario editing, user interface customization and organization of gaming activities. Furthermore, we present the player application (mobile application) that we have developed, supporting the play of games which have been created using the authoring tool. The player application is compatible with most state-of-the-art mobile devices and platforms, while both tools have been designed with flexibility and extensibility in mind. To this end, they can be used in various domains including education, museum exploration, city sightseeing, as well as in everyday gaming activities for having fun. Our applications are compatible with well known modern educational tools and repositories through the direct use of the Tin Can API. Finally, is worth mentioning that they have been evaluated for their usability by professionals and naive users.en
Type of ItemΔιπλωματική Εργασίαel
Type of ItemDiploma Worken
Licensehttp://creativecommons.org/licenses/by-nc-nd/4.0/en
Date of Item2015-09-02-
Date of Publication2015-
SubjectLBS (Information services)en
SubjectLocation-based computingen
SubjectMobile location servicesen
SubjectTelegeoinformaticsen
Subjectlocation based servicesen
Subjectlbs information servicesen
Subjectlocation based computingen
Subjectmobile location servicesen
Subjecttelegeoinformaticsen
SubjectMobile learningen
Subjectmobile communication systems in educationen
Subjectmobile learningen
Bibliographic CitationΔημήτριος-Ιωάννης Μακρής, "Σχεδιασμός και Υλοποίηση Πλατφόρμας για την Ανάπτυξη και τη Διαχείριση Μαθησιακών Εμπειριών μέσα από Παιχνίδα σε Κινητά Τηλέφωνα Βασισμένα σε Γεωγραφική Τοποθεσία.", Διπλωματική Εργασία, Σχολή Ηλεκτρονικών Μηχανικών και Μηχανικών Υπολογιστών, Πολυτεχνείο Κρήτης, Χανιά, Ελλάς, 2015el
Bibliographic CitationDimitrios-Ioannis Makris, "Design and implementation of a platform for the development and management of learning experiences in location-based mobile games", Diploma Work, School of Electronic and Computer Engineering, Technical University of Crete, Chania, Greece, 2015en

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