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The augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritage

Giariskanis Fotios, Kritikos Ioannis, Protopapadaki Eftychia, Papanastasiou Anthi, Papadopoulou Eleni, Mania Aikaterini

Απλή Εγγραφή


URIhttp://purl.tuc.gr/dl/dias/0FB137A2-8B32-4996-82D9-E694AD60CE46-
Αναγνωριστικόhttps://doi.org/10.1145/3505284.3532967-
Αναγνωριστικόhttps://dl.acm.org/doi/10.1145/3505284.3532967-
Γλώσσαen-
Μέγεθος6 pagesen
ΤίτλοςThe augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritageen
ΔημιουργόςGiariskanis Fotiosen
ΔημιουργόςΓιαρισκανης Φωτιοςel
ΔημιουργόςKritikos Ioannisen
ΔημιουργόςΚρητικος Ιωαννηςel
ΔημιουργόςProtopapadaki Eftychiaen
ΔημιουργόςPapanastasiou Anthien
ΔημιουργόςPapadopoulou Elenien
ΔημιουργόςMania Aikaterinien
ΔημιουργόςΜανια Αικατερινηel
ΕκδότηςAssociation for Computing Machinery (ACM)en
ΠεριγραφήThis research has been co-fnanced by the EU and Greek national funds through the Operational Program Competitiveness, Entrepreneurship and Innovation, under the call RESEARCH – CREATE – INNOVATE (project code: T2EDK-03649).en
ΠερίληψηAs digitization has transformed media and Augmented Reality (AR) is evolving from a research area to a commodity, museums are creating interactive AR experiences to digitally enhance their collection and increase audience engagement. Head-worn AR experiences, though, face interaction challenges as they are often employed in busy spaces and are in need of intuitive multimodal interfaces for users on the move. This paper presents an innovative, work-in-progress, multimodal AR experience integrating non-obtrusive dialogue, music, and sound as well as gesture and gaze-based interaction, while a user is wearing a head-worn AR display. Users are motivated to explore and interact with digital cultural artefacts superimposed onto the real-world museum setting and physical artefacts, while moving around in a museum setting. We initially analyze interactive AR experiences to identify specific user requirements related to head-worn AR experiences. We deploy these requirements for the design of interactive, multimodal AR in a museum setting.en
ΤύποςΠλήρης Δημοσίευση σε Συνέδριοel
ΤύποςConference Full Paperen
Άδεια Χρήσηςhttp://creativecommons.org/licenses/by/4.0/en
Ημερομηνία2024-09-19-
Ημερομηνία Δημοσίευσης2022-
Θεματική ΚατηγορίαAugmented realityen
Θεματική ΚατηγορίαMultimodalen
Θεματική ΚατηγορίαDigital storytellingen
Θεματική ΚατηγορίαSerious gamesen
Θεματική ΚατηγορίαSpatial audioen
Θεματική ΚατηγορίαCultural heritageen
Βιβλιογραφική ΑναφοράF. Giariskanis, Y. Kritikos, E. Protopapadaki, A. Papanastasiou, E. Papadopoulou and K. Mania, “The augmented museum: a multimodal, game-based, augmented reality narrative for cultural heritage,” in Proceedings of the 2022 ACM International Conference on Interactive Media Experiences (IMX 2022), Aveiro, JB, Portugal, 2022, pp. 281–286, June 2022, doi: 10.1145/3505284.3532967.en

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